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Prompt 1: Though there isn’t a lot of space in this game, I think it is all organized extremely well. The space is always filled with new and old obstacles or sprites. There are many holes in the ground which the player must avoid, or they must start over from the beginning of the game. There are also creatures and spikes that take up space as obstacles the player should avoid. I was unable to take damage from the creatures, which may or may not be intended. There is contrast between the background and player/obstacles that make it clear to us which objects are important during play. The player character truly stands out from the background with either costume they have. Entrances and exits are where they’re expected to be for a side scrolling game. Entrances are at the left side of the screen and exits are at the right side of the screen. Additionally, there are trigger zones at the bottom of pits and on obstacles as well, which make sense as a platformer. Rather than using wide and narrow paths, this game uses wide and narrow platforms for the player to place themselves on. The first area of the game introduces basic controls since there are not any real obstacles. The second area, however, has many varying size platforms the player must jump between. The space itself is discrete in size but feels continuous at the player goes from screen to screen performing different actions and platforming new obstacles. There are also lessons learned from previous screens that carry onto the next ones.