I think Duomir has a great example of how two very simple rules interact with each other. The rules of pushing and pulling which usually do not interact have a complex system in this game due to the player controlling two separate objects at the same time. The interaction of the two rules at the same time invokes a feeling of surprise for me personally. I was surprised when I started hitting arrow keys and two different objects moved and also surprised when the objects pushed and pulled the boxes. The interaction is a core part of the game and is used in every level. I think the interaction would be different if either pushing or pulling was modified. If pushing or pulling as core concepts were changed I think the interaction would cease to exist. The interaction in that sense is fragile as it only really makes sense when thinking about pushing and pulling. The interaction to me is existing as it just genuinely confuses my brain. Taking care of two moving objects that are doing different things is challenging and this interaction of rules contributes heavily to the challenge of the game. Other uses for the interaction I can think of would be if both moving objects somehow pushed and pulled the same object. The interaction I would say is visually beautiful. The way two objects move with a press of a button in the same direction while the boxes close to them move in opposite directions has a sense of balance that is visually appealing.
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I think Duomir has a great example of how two very simple rules interact with each other. The rules of pushing and pulling which usually do not interact have a complex system in this game due to the player controlling two separate objects at the same time. The interaction of the two rules at the same time invokes a feeling of surprise for me personally. I was surprised when I started hitting arrow keys and two different objects moved and also surprised when the objects pushed and pulled the boxes. The interaction is a core part of the game and is used in every level. I think the interaction would be different if either pushing or pulling was modified. If pushing or pulling as core concepts were changed I think the interaction would cease to exist. The interaction in that sense is fragile as it only really makes sense when thinking about pushing and pulling. The interaction to me is existing as it just genuinely confuses my brain. Taking care of two moving objects that are doing different things is challenging and this interaction of rules contributes heavily to the challenge of the game. Other uses for the interaction I can think of would be if both moving objects somehow pushed and pulled the same object. The interaction I would say is visually beautiful. The way two objects move with a press of a button in the same direction while the boxes close to them move in opposite directions has a sense of balance that is visually appealing.